Forest as a Long Term
3 game-simulations
15-50 players
oct 2023
sep 2024
play-board.
how to play it?
The game is played across a temporal board that diagrammatically stages the past, present, and future. Each round involves three kinds of players: one who brackets the past (rewriting it from the standpoint of a possible future), one who mediates the sequence (adjusting for coherence and causal tension), and one who fast-forwards (projecting consequences based on ideal or tragic conditions). Drawing from four card types—event, space, role, and rule—players compose constellations of thick situations, which are then assessed not for truth, but for their transformative plausibility. This is a game of counter-temporality, where action begins from the endpoint and rewinds with conviction.
At the core of Forest Conspiracy Backcasting is the idea that even in the zones of historical exhaustion, political agency can be redistributed in non-linear ecology. Instead of playing to win, players intervene to alter the terms of continuity: which rules endure, which roles dissolve, and what infrastructures of care or coercion are retrofitted. Inspired by Lorraine Daston’s concept of “thick rules,” the game insists on discretion, local specificity, and contextual judgment. The cards do not dictate—they propose, complicate, invite response and gestural presence. The game unfolds as a process of situated interpretation: a rehearsal for speculative governance among the dead.
The forest remembers your death and birth. You carry no rights, but time: spoiled time, extinct time, borrowed time. But with others, you begin to imagine how even the most uninhabitable conditions could be otherwise. You gather moss together— full of roles, events and rules. You plot and plan. But it is guaranteed to break. The game is the story of what changes, what resists, and how rules, once enacted, begin to root themselves—deep in the soil of impossible futures. The forest does not forget. But it might forgive, under conditions you help to define.