Savva Dudin
game designer, educator, playwright
(b. 1994)
NL/RU
Instagram




Trained as a political sociologist, I researched utopian pedagogical projects and post-socialist transit. Since then, my practice has evolved into a design of serious play, branching into teaching gigs, environmental simulations, and artistic performance.

My work is nosy on post-growth transition, critical bureaucracy accounting for less-extractive rewilding, and most generally for prototyping collective support infrastructures. I trust several mediums, including live action role play, explorable diagramming, tutorial fictions, and relational enactments. In my doctoral work, I’m grappling with the vicissitudes of play instinct and its politicization in the wake of societal collapse.

My game design practice is shaped by the logic of necessary alienation, as subjectivation always requires estrangement. I crave moments when abstractions become concrete within games, calling them alibis to grasp complex objects and their bleeding into everyday life.

I love red tea,  long hikes, and loathe historical ignorance and catastrophic thinking.  I am drawn to the autumn sombreness, magpie-lark songlines, suspensions of assumptions, and other practices of unselfing. Frequently found⁩ amidst failing railway service between IC240 and  IC147: Amsterdam – Berlin.

As an experienced cloud-watcher, I see this website as a permeable space. As it gets published, nebulous thoughts evaporate, and some thinking approach ambience.

Every game has the potential for a play.





savvadu dot gmail com